Lore of Aureth

Bound flames, fallen gods and a city that lives on borrowed light.
A World Shaped by a Falling Serpent

Aureth is a realm cracked open by the fall of the Star Serpent. Where its body struck, seas boiled, mountains folded and the sky itself seemed to harden into glass. In the centuries since, people have learned to live in the shadow of that wound in the world, telling themselves that the worst of it lies safely buried beneath stone and story.

At the heart of the Golden Basin stands Lysora, city of the Eternal Candle. For seven hundred years its bound flame has kept soil warm, monsters distant and nights strangely bright. Most basin folk have never seen a sky full of stars – only the soft gold of the Candle’s dome, and the quiet fear of what waits just beyond its edge.

Quick Lore Glimpses
  • Core Myth: A cosmic Star Serpent fell, was bound, and its fire was stolen.
  • Central Relic: The Eternal Candle above Lysora, both blessing and chain.
  • Magic: Divine flame bound into candles and sparks hidden in human souls.
  • Conflict: Those who guard the Candle versus those who want its chains broken.
  • Tone: Hope flickering against an ancient, patient darkness.
Golden Basin
Star Serpent
Torchbearers
Bound Flame

Magic · The Bound Flame

Divine Fire & Mortal Sparks
Why some souls answer when the Candle calls.

In Aureth, fire is never only fire. The oldest stories say that when the Star Serpent was chained, a splinter of its celestial blaze scattered like embers through the world. Some of those embers lodged themselves in people – faint, sleeping sparks that twist candles, answer prayers, or turn violent when pushed too far.

Candle keepers in Lysora whisper of called sparks: rare souls whose inner flame resonates with the Eternal Candle’s light. When the city’s great flame weakens, it reaches for those sparks, trying to pull them home. A chosen few become Torchbearers, carrying part of that bound fire out into the wider world.

Sparks Candlekeepers Divine Fire
Torchbearers & Forbidden Arts
What burns, what is saved, and what is smothered.

A Torchbearer carries a shard of the Eternal Candle – a living flame that can bless fields, banish nightmares and ignite wards. Each use leaves a mark. The stronger the working, the more the bearer’s own spark is braided with the Candle’s will, until it becomes hard to say where person ends and borrowed light begins.

Not all who touch such power serve the same purpose. Some learn smothering: arts that drink the light from candles, ink and even memories, leaving a clean, echoing dark. In the wrong hands, that darkness is not merely absence – it is invitation.

Torchbearers Blessing & Warding Light-Smothering

Faiths & Orders

Whose story about the fire do you trust?
Candlekeepers of Lysora
Guardians of the Eternal Flame.

From the lowest apprentice to the senior keepers in the high sanctum, Candlekeepers live and die by the rhythm of wax, flame and prayer. They are the ones who stand between Aureth and whatever waits in the deep dark.

To most basin folk, the Candlekeepers are gentle priests. To those who have seen the sealed chambers beneath the tower, they are jailers standing between Aureth and a second fall.

Devotion Duty Secrets
Shadow Extinguishers
Those who would unchain the fire.

Cloaked in black and silver, the Shadow Extinguishers preach that the Candle is a shackle, not a blessing. They see a world kept small and docile under a stolen sun, its people fed on borrowed light and half-truths about what sleeps beneath Lysora.

For them, letting the Candle die is an act of liberation. In whispered sermons they promise a dawn where Aureth stands under its own sky again, even if that sky is full of falling stars.

Unchaining Heretics Dangerous Faith
Older Ember Faiths
Gods forgotten beneath the Candle’s glow.

Beyond the basin, broken halls and toppled obelisks rot under long grass. These abandoned temples once belonged to smaller hearth gods – spirits of kiln, forge and household flame that kept their own quiet covenants before the Candle claimed the sky.

Their wards have mostly faded, but some doorways still taste of old fire. Travelers who dream within those ruins sometimes wake with soot on their hands and the sense that something is still listening.

Hearth Gods Ruins Forgotten Pacts

Regions of Aureth

From candlelit streets to humming glass plains.
Lysora & the Golden Basin
City of the Eternal Candle.

Lysora rises from a shallow golden basin, a circular city of stone rings wrapped around the great Candle. For centuries its light has warmed the fields, kept monsters distant and blurred the stars into a soft halo of gold. Life here is measured in the length of candles and the distance from the tower’s glow.

Around the city, Brightmarket serves as the southern crossroads, where caravans trade ore, spices and stories for blessed wax. Further out, the ruins of older fire faiths crumble under grass, reminding everyone that gods can be replaced.

Golden Basin Brightmarket Abandoned Temples
Whispering North
Forest paths that refuse to stay still.

Five days north of Lysora, pale trunks lean over shifting paths in the Whispering Forest. Mist glows faintly at night, old shrines crumble under roots, and every creak of wood sounds a little too much like your own doubts repeated back to you.

At the heart of those trees lies the Silent Hollow, a bowl-shaped clearing where no sound echoes and even birds avoid the sky above. Nearby, the Shrine of the First Ember waits half-swallowed by roots, its fading glyphs hinting that fire was always a price as much as a blessing.

Whispering Forest Silent Hollow First Ember Shrine
Ashwind Range & Ember Caves
Mountains that still remember the firestorm.

To the east, the Ashwind Range cuts the horizon with jagged volcanic peaks, stone turned glassy by ancient firestorms. At sunset the mountains glow like cooling coals, and winds whistle through their passes with the sound of distant embers.

Beneath them, the Ember Caves pulse with a dull red light. Stories speak of creatures born there with embers for eyes, and of miners who returned with veins that glowed faintly in the dark.

Ashwind Pass Ember Caves Fire-Scorched Stone
The Shatterlands
Plains of humming black glass.

South-east of the basin, the ground has fused into rippling sheets of black glass, cracked and warped as if the earth froze mid-motion. Sunlight shivers into blades of light across the surface, and travelers swear the land hums softly under their boots.

Just below that glass, pale shapes slide and coil – glass serpents that remember the Serpent’s fall in their own strange way. In the distance, the Heart Shard crater gapes like a missing tooth in the world, where a piece of the fallen god first struck.

Glass Plains Heart Shard Glass Serpents
Hollow Coast & Mistwake Harbor
Where the sea glows on moonless nights.

At Aureth’s edge, grey cliffs and narrow coves make up the Hollow Coast, where the sea glows faintly on nights without a moon. Heavy mist rolls in smelling of salt and old smoke. Sometimes the waves laugh. Sometimes they sigh like something enormous turning in its sleep.

Nestled in a crescent bay, Mistwake Harbor hangs candle-shaped lamps from its masts at dusk until the water becomes a floating constellation. In fog-thick nights, footsteps seem to come from very far away, and more than one sailor claims to have heard their own name called from under the waves.

Hollow Coast Mistwake Harbor Sea-Glow
Creatures of the Edge
Things that watch the light from afar.

The further one walks from Lysora’s dome, the thinner the Candle’s protection becomes. In the deep forests and along the glass plains, people whisper of shapes that linger just outside the reach of torchlight – shadow-born things that have grown patient over centuries of waiting.

Some, like the glass serpents of the Shatterlands or the ember-eyed beasts of Ashwind’s caves, are remnants of the Serpent’s first fall. Others feel newer, as if the world is slowly learning new ways to be dangerous in the dark.

Emberborn Glass Serpents Shadow Creatures

Seven Centuries of Borrowed Light

From Fall to Candle
The Fall
The Star Serpent tears through the sky. Seas boil, mountains shatter, and a wound of humming glass is left in the land.
The Binding
Survivors gather in the Golden Basin. A covenant is struck: the Serpent’s fire is chained beneath the earth and raised as a single, towering Candle to keep the dark at bay.
The First Torchbearers
A line of chosen souls walks out from Lysora, carrying fragments of the bound flame to distant shrines and broken lands, shoring up a fragile peace.
The Missing Torch
One Torchbearer never returns from the road to the Hall of God’s Sparks. Quietly, the Candle burns a little less brightly. Officially, nothing has changed.
The Age of Flicker

The events of The Last Candle of Lysora unfold in what later histories will call the Age of Flicker – the first time the Eternal Candle is seen to waver in living memory. Nights grow longer. The air cools at the dome’s edge. Creatures test old boundaries that once held without effort.

In Lysora, people tell themselves that great lights do not simply go out. In the wider world, forgotten faiths stir, the Shadow Extinguishers gather in the dark between cities, and the Star Serpent turns a little more in its sleep.

One quiet apprentice candle keeper is chosen to carry the city’s final spark toward the Hall of God’s Sparks – and toward the truth of what the Candle has really been guarding.

Age of Flicker Lysora Saga · Book I

For Readers

Where to Start

The Last Candle of Lysora is your doorway into Aureth – a coming-of-age story set against the slow dimming of a sacred flame. Follow Elion, Tira, Corren and Maevra as they leave the safety of the basin and discover how much of their world was built on borrowed light.

You can explore current and planned books in the series on the Books page.

Exploring Aureth

Want to see how these places connect? Head back to the main map on the Home page and click the glowing embers scattered across Aureth. Each one opens a little window of lore tied to the regions you’ve just read about.

New entries, creatures and side tales can be added here as the Lysora saga grows – this page is meant to expand as the world does.